Steph applies research, storytelling, and prototyping when designing a solution.
She thinks about the activities of the audience: who is using and viewing the design, what
they are doing with it, and how it fits into their way of life. Such ideas about the audience might
not have been necessary in the old days, when media were few and their uses evolved slowly. This is
not the case today. Influenced by her background in filmmaking and software engineering, Steph places much emphasis on
storytelling and prototyping.
Steph holds a Master's in design from New York University Tisch School of the Arts.